As far as dungeon crawlers go innovation on the android, be it smart phone or tablet, lived and died with Dungeon Defenders (the game now seemingly only available on the soon to be past gen consoles). Still, occasionally a game rises that catches your attention and this game... isn't it. But it does deliver a down and dirty solid no frills bade core dungeon crawler hat delivers the basics, and does it well.
Plus sides? Graphics are pretty, though only to an extent. The dungeons are pretty, but that isn't a hefty feat as its the same x amount of background repeating endlessly. Monsters are so so, and some look better than others... the rest is rather simplistic gameplay (travel from point A to B), with no bells and whistles... my only complaint, but that is also the appeal of the game. A straight forward simple dungeon crawler, easy to pick up and play with no muss and no fuss.
If you strive on hoarding treasures and items, taking on side quests left and right, shopping until you drop for the latest gear and leveling up like crazy dealing out skill points here and there... this isn't for you. It's a simple as check dungeon crawler, ideal for a bus ride or long trip, dealing out compact dungeon crawling with no muss or fuss. A decent simple 4 out of 5. Great for quick bursts of easy to pick up gaming, a slice of casual with your dungeons.
Next time I got a more intense homebrewed Indy dungeon crawler for you. Part Hero Quest classic board game, part old school RPG, all interesting and recommendable. Stay tuned.
The pursuit, review and discussion of RPG and Strategy gaming. This summer featuring 3DS Addict, Pocket Gamer, Antisocial Gamer and Wii Life in the realm of RPG/Strategy.
Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts
Monday, June 17, 2013
Tuesday, June 11, 2013
Tower Defense Review : Playbean/SN's Fantasy Defense
Touted as highly popular in several Asian countries, Fantasy Defense is a Crystal Defender style clone game with little charm, originality or uniqueness past it's few selling points. It's a decent game with fairly robust upgradable abilities, decent gameplay... and female characters aplenty with large breasts and enemy females with breast bouncing animation cycles... yes, I just said that.
What sets Fantasy Defense apart from other tower defense games is It's unabashed use of sex appeal to sell itself to you... and mind you for such an obvious attraction practically nobody uses it. This is a rarity, in fact, despite the fact it clearly appeals. People may complain about games like Dragon's Crown, and the Sorceress character with giant breasts... but that won't stop people from playing said game. Attracting gamers with sexual enticement isn't a new concept, but it's also rarely touched on because if the horribly prudish people who complain about it. Boo hoo hoo. Go away whiney people. All this game needs is a topless code... but then if that happened this would be in my adult gaming blog, and by default automatically be more adult than the most adult game I could review to date... kinda sad really if a game like this could beat out every clearly adult game on the Android app store... by actually showing nude female breasts, what NONE of the adult games do.
Past the titillation factor? It is a decent tower defense game, but needs improving. There are no pauses between waves so you have to pause the action yourself in order to add and upgrade units. The second unit of each type (fighter, archer and mage) don't evolve to a new type unlike the base unit which evolves twice, which I see as a missed opportunity. You only get one hero type at first, and I am not sure whether you can use more than one Hero type after you unlock another... and the types are limited to fighters, archers and mages. Clearly adding new types later as dlc content would have been nice, along with new dlc levels.
But the game is what it is. An OK but so so tower defense game, fair but ultimately limited gameplay with a bit of a harsh learning curve as to how to beat certain levels, especially boss levels. And, well, it's biggest selling point is titillation. Static still images of female characters with large breasts occasionally partially exposed, and enemy females with breast bouncing animation cycles as they move across the field (most notable in large sub boss characters). Ok but it will never beat a Crystal Defender, or a few good tower defense games I played but long forgot the names of. A low 3 out of 5... 2 1/2?
What sets Fantasy Defense apart from other tower defense games is It's unabashed use of sex appeal to sell itself to you... and mind you for such an obvious attraction practically nobody uses it. This is a rarity, in fact, despite the fact it clearly appeals. People may complain about games like Dragon's Crown, and the Sorceress character with giant breasts... but that won't stop people from playing said game. Attracting gamers with sexual enticement isn't a new concept, but it's also rarely touched on because if the horribly prudish people who complain about it. Boo hoo hoo. Go away whiney people. All this game needs is a topless code... but then if that happened this would be in my adult gaming blog, and by default automatically be more adult than the most adult game I could review to date... kinda sad really if a game like this could beat out every clearly adult game on the Android app store... by actually showing nude female breasts, what NONE of the adult games do.
Past the titillation factor? It is a decent tower defense game, but needs improving. There are no pauses between waves so you have to pause the action yourself in order to add and upgrade units. The second unit of each type (fighter, archer and mage) don't evolve to a new type unlike the base unit which evolves twice, which I see as a missed opportunity. You only get one hero type at first, and I am not sure whether you can use more than one Hero type after you unlock another... and the types are limited to fighters, archers and mages. Clearly adding new types later as dlc content would have been nice, along with new dlc levels.
But the game is what it is. An OK but so so tower defense game, fair but ultimately limited gameplay with a bit of a harsh learning curve as to how to beat certain levels, especially boss levels. And, well, it's biggest selling point is titillation. Static still images of female characters with large breasts occasionally partially exposed, and enemy females with breast bouncing animation cycles as they move across the field (most notable in large sub boss characters). Ok but it will never beat a Crystal Defender, or a few good tower defense games I played but long forgot the names of. A low 3 out of 5... 2 1/2?
Saturday, June 8, 2013
WIPR : GameLoft's Dungeon Hunter 4
After a bunch of less than ideal games I loaded up on from GameLoft I had no real faith in this one, in fact I knew of it for quite sometime, but only just got around to looking at... surprisingly it is rather fun. I still hate the whole virtual analog stick control thing, more and more games I am reviewing use it, but the game as a whole is satisfying enough to forgive my general dislike of the virtual analog stick.
Reminds me a bit of Dungeon Siege (top down button masher) and has a bit of character customization with weapons and armor with upgradable slots for ability gems you can scavenge from bad gear, combine and attach to New gear. The customization is awesome, btw, definite plus.
The world is quite full in single player (hopefully offline friendly), co-op gaming and player versus player zones offering up a nice selection of game options... and did I mention the possibility of a Mass Effect style lesbian relationship going on, since apparently my female character once bedded the queen... yeah, pretty sure the game thought I would pick a male character but don't rain on my parade.
So, more updates as I grind both this and Bard's Tale for full reviews coming soon. Stay tuned.
Reminds me a bit of Dungeon Siege (top down button masher) and has a bit of character customization with weapons and armor with upgradable slots for ability gems you can scavenge from bad gear, combine and attach to New gear. The customization is awesome, btw, definite plus.
The world is quite full in single player (hopefully offline friendly), co-op gaming and player versus player zones offering up a nice selection of game options... and did I mention the possibility of a Mass Effect style lesbian relationship going on, since apparently my female character once bedded the queen... yeah, pretty sure the game thought I would pick a male character but don't rain on my parade.
So, more updates as I grind both this and Bard's Tale for full reviews coming soon. Stay tuned.
Monday, June 3, 2013
WIPR - InXile's The Bard`s Tale
Probably the biggest review on the Kindle Fire HD I am presently working on, it is also probably the most disappointing as well. Layered with a rather pretty coat of HD, The Bard's Tale is a pretty good port of the PS2 era The Bard's Tale game... the problem I'd that it is a port of the PS2 era The Bard's Tale game... wait a minute, wasn't there supposed to be extra in this tablet release? I have to shake this down a bit for that.
But the longest part of this I'd playing through the game for the review, which I s hindered by the control setup which features a rather fussy virtual analog stick that frustrates me so, in a game that should have utilized a touch screen control schematic akin to certain 3DS (and no doubt PSVita) games.
Don't get me wrong, I gave the PS2 era The Bard's Tale a good score, and this is a good game but... I have issues with this game. And ad I dig into it more I will post my notes on the coming review for you to check out... stay tuned.
But the longest part of this I'd playing through the game for the review, which I s hindered by the control setup which features a rather fussy virtual analog stick that frustrates me so, in a game that should have utilized a touch screen control schematic akin to certain 3DS (and no doubt PSVita) games.
Don't get me wrong, I gave the PS2 era The Bard's Tale a good score, and this is a good game but... I have issues with this game. And ad I dig into it more I will post my notes on the coming review for you to check out... stay tuned.
Monday, May 27, 2013
Minor Android Tablet Review : Glu`s Tavern Quest
Presently the only Cafe World like game I am recommending, as well as the only Glu game at present, Tavern Quest takes the usual running a Cafe game and innovates it by adding a limited RPG aspect to the game that is reflected in a few ways. Not a full out RPG, yes, but one if those games that offer a light slice of RPG and a bit of casual for a curiously enjoyable experience.
You play the role of a Dragon (who strangely looks like a older version of Spike) who doesn't want to do Dragon stuff, but instead want to run your own tavern. However monsters are bullying you, so you hire heroes to work for you, taking out the monsters bounty hunter style (you have a list of monsters increasing in difficulty from green to blue to red that you send three heroes to take out, a fighter and a ranged attacker and a healer).
Recruiting heroes is simple. First you buy the flag needed to attract them to your tavern, which you fI nd in the game store. Once you attract them you have to recruit them, but instead of paying them in gold you pay them in food. As heroes come in each has a voice bubble with a specific ingredient they want.Clicking in the hero states exactly how many servings you need to give him/her in order to recruit them. All you have to do is have the right food, with the right ingredient, with x servings in order to recruit them. You can add ingredients to recipes (which you earn over time collecting from said flags randomly as they play a part I n generating income for your tavern) as well as speed up completing recipes with Glu credits... which, by the way,is the easiest Premium currency I ever earned in a game. Unlike other games where the game is very stingy with Premium currency this one is rather generous with it in comparison. Sure you still have to grind like crazy to unlock 3 class flags but you feel as if it is an accomplishable task, a rarity with Premium currency.
My biggest problem with the game us while it is rather fun, mixing elements of diner SIM and RPG, it suffers from being rather finite. You can level up your heroes, but they quickly max out at 10. You can level up your tavern so it can hold more heroes but eventually that had limits. You can level up your recipes... as much good that is as you don't seem to have any differences between a one star and five star recipe from what I can see of it... but eventually you max them all out and you don't seem capable of earning New recipes aft e r a certain point. So the game is great, but eventually runs out if steam. I hope I am wrong, and that something surprising happens when I max out a row if recipes but... I am not holding my breath in that. What this game needs is expandable dlc content to keep it going... not going to happen, but that would be nice.
All in all even with its finite lifespan it is still pretty fun. Nicely done graphics wise, a nice though small taste of SIM meet RPG, for a quick play on the bus or between stuff it's pretty recommendable. Limited but enjoyable. A 3 out of 5.
You play the role of a Dragon (who strangely looks like a older version of Spike) who doesn't want to do Dragon stuff, but instead want to run your own tavern. However monsters are bullying you, so you hire heroes to work for you, taking out the monsters bounty hunter style (you have a list of monsters increasing in difficulty from green to blue to red that you send three heroes to take out, a fighter and a ranged attacker and a healer).
Recruiting heroes is simple. First you buy the flag needed to attract them to your tavern, which you fI nd in the game store. Once you attract them you have to recruit them, but instead of paying them in gold you pay them in food. As heroes come in each has a voice bubble with a specific ingredient they want.Clicking in the hero states exactly how many servings you need to give him/her in order to recruit them. All you have to do is have the right food, with the right ingredient, with x servings in order to recruit them. You can add ingredients to recipes (which you earn over time collecting from said flags randomly as they play a part I n generating income for your tavern) as well as speed up completing recipes with Glu credits... which, by the way,is the easiest Premium currency I ever earned in a game. Unlike other games where the game is very stingy with Premium currency this one is rather generous with it in comparison. Sure you still have to grind like crazy to unlock 3 class flags but you feel as if it is an accomplishable task, a rarity with Premium currency.
My biggest problem with the game us while it is rather fun, mixing elements of diner SIM and RPG, it suffers from being rather finite. You can level up your heroes, but they quickly max out at 10. You can level up your tavern so it can hold more heroes but eventually that had limits. You can level up your recipes... as much good that is as you don't seem to have any differences between a one star and five star recipe from what I can see of it... but eventually you max them all out and you don't seem capable of earning New recipes aft e r a certain point. So the game is great, but eventually runs out if steam. I hope I am wrong, and that something surprising happens when I max out a row if recipes but... I am not holding my breath in that. What this game needs is expandable dlc content to keep it going... not going to happen, but that would be nice.
All in all even with its finite lifespan it is still pretty fun. Nicely done graphics wise, a nice though small taste of SIM meet RPG, for a quick play on the bus or between stuff it's pretty recommendable. Limited but enjoyable. A 3 out of 5.
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