Unlike other blogs with game themes this is rather... focused. So I have a mix of sources to draw from every week review-wise. So let's see... this coming week...
Nintendo
Game Boy (Color) - Harry Potter and the Chamber of Secrets GBC
The rare RPG in the Harry Potter gaming library
Game Boy (Color) - Final Fantasy Legend 3
Doubling up this week.
DS - Dragon Quest IX Sentinels of the Starry Skies
3DS - Monster Hunter Ultimate 3 Demo
Most of these are also appearing on Nintendopoly, except FFL 3, which is unique to here.
Tablet
Tavern Quest
A RPG in the most minimal of content, yet still recommended all the same. One part Cafe World tycoon SIM and one part minor RPG, Tavern Quest is a decently engaging free to play worth checking out... I will tell you why soon.
That is the review schedule, and knock on wood I am sticking to it. Stay tuned.
OK. Time to get to work.
The pursuit, review and discussion of RPG and Strategy gaming. This summer featuring 3DS Addict, Pocket Gamer, Antisocial Gamer and Wii Life in the realm of RPG/Strategy.
Showing posts with label final fantasy. Show all posts
Showing posts with label final fantasy. Show all posts
Sunday, May 12, 2013
Sunday, July 24, 2011
Final Fantasy Tactics Advance on Game Boy Advance
How can a game be good, and yet still have it all ruined by such a thing as a plot driven device like in this game? Yet here we are, a game with detractors for the fact of a simple plot element.
It all starts in the normal everyday world, where you learn the game's combat system through a snowball fight, as well as meet the gang. Once you do the story begins as a mousy boy, possessing a magic tome, wills the world to change somehoe turning the world into Ivalice from Final Fantasy Tactics of which I'm still trying to review.
You must join a clan to survive, and find the world your in dominated by chocobo riding beings called Judges, the one reason why lots don't like this. Really. Are the judges that bad? In the game they throw their weight around bullying everyone, but that's part of the story (they're with the mousy boy who turned the world, apparently being manipulated by a woman who is probably not his dead mother.
Speaking of dead you seem to be cast in the role of the destroyer of worlds, ready to tear Ivalice apart in order to return home... especially since this isn't really Ivalice but a hollow reflection created by a sad boy who only wants his family whole again.
The gameplay is solid, of course, and the judges add an element of difficulty even if you are not a fan of judges, and yes you are eventually armed with means by which to neutralize judge's orders, or change them to suit your needs if I remember right.
I think critics of the judge thing are way too harsh. I don't like them either, but not enough to score down the game. The game doesn't deserve to be ranked down for an element like the Judges, and all my memories of the game are fond ones, so I'm scoring it a nice solid 4 positive judgements out of 5.
Once I played it long enough I'll review Final Fantasy Tactics, then I'll get in the Fall Final Fantasy Tactics War of the Lions for review. Stay tuned.
It all starts in the normal everyday world, where you learn the game's combat system through a snowball fight, as well as meet the gang. Once you do the story begins as a mousy boy, possessing a magic tome, wills the world to change somehoe turning the world into Ivalice from Final Fantasy Tactics of which I'm still trying to review.
You must join a clan to survive, and find the world your in dominated by chocobo riding beings called Judges, the one reason why lots don't like this. Really. Are the judges that bad? In the game they throw their weight around bullying everyone, but that's part of the story (they're with the mousy boy who turned the world, apparently being manipulated by a woman who is probably not his dead mother.
Speaking of dead you seem to be cast in the role of the destroyer of worlds, ready to tear Ivalice apart in order to return home... especially since this isn't really Ivalice but a hollow reflection created by a sad boy who only wants his family whole again.
The gameplay is solid, of course, and the judges add an element of difficulty even if you are not a fan of judges, and yes you are eventually armed with means by which to neutralize judge's orders, or change them to suit your needs if I remember right.
I think critics of the judge thing are way too harsh. I don't like them either, but not enough to score down the game. The game doesn't deserve to be ranked down for an element like the Judges, and all my memories of the game are fond ones, so I'm scoring it a nice solid 4 positive judgements out of 5.
Once I played it long enough I'll review Final Fantasy Tactics, then I'll get in the Fall Final Fantasy Tactics War of the Lions for review. Stay tuned.
Monday, July 11, 2011
Crystal Defenders (Sony PSP)
The first thing I have to scold Square Enix about is the mislabeling of this game. It says it has 300+ levels, but in reality it has 300+ waves spread out amongst a dozen maps (4 per world). But I guess I should have realized that given this game is a port of a mobile phone game so go figure... an overly ported game. Here, the Wii, I think even XBox360... and each has its own quirks... for instance you have to buy the Wii worlds seperately while this version is all the worlds and has more characters I think (they're from the DS Final Fantasy Tactics A2 release if your wondering).
Each world has a set of character types you use to defend the path to the crystals. Besides the core units similar to each world, fighters and mages and archers and thieves, there are unique classes each world loke time mages, dragoons, tinkers, and so on. Each have their abilities to fight ground, air, or both with special abilities at times to boot.
And having a balanced field of defense is key since monsters come with special restrictions. Aerials are immune to ground attack types, some monsters have resistance to physical or magic attack, while some steal multiple crystals or move fast or can only be attacked by magic casters.
Tower defense games are pretty addictive, if you understand their limitations. They are good, but kinda limited at the same time. This game features only a dozen maps, so in terms of tower defense games it is abit limited in scope. Still, even with that limitation it has the gimmick of the worlds. W1 maps are for beginners to get you started. W2 worlds add crystals that enhance your characters which can make a big difference in passing the four maps. Finally W3 is for experienced players looking for a challenge to chew on.
So the game is abit limited, but it does give you abit to challenge you too. So overall, if you embrace the limits and enjoy the quirks it is a rarher good game. Overall a solid 4 out of 5.
Wednesday - Dragon Warrior III for the Game Boy Color
Each world has a set of character types you use to defend the path to the crystals. Besides the core units similar to each world, fighters and mages and archers and thieves, there are unique classes each world loke time mages, dragoons, tinkers, and so on. Each have their abilities to fight ground, air, or both with special abilities at times to boot.
And having a balanced field of defense is key since monsters come with special restrictions. Aerials are immune to ground attack types, some monsters have resistance to physical or magic attack, while some steal multiple crystals or move fast or can only be attacked by magic casters.
Tower defense games are pretty addictive, if you understand their limitations. They are good, but kinda limited at the same time. This game features only a dozen maps, so in terms of tower defense games it is abit limited in scope. Still, even with that limitation it has the gimmick of the worlds. W1 maps are for beginners to get you started. W2 worlds add crystals that enhance your characters which can make a big difference in passing the four maps. Finally W3 is for experienced players looking for a challenge to chew on.
So the game is abit limited, but it does give you abit to challenge you too. So overall, if you embrace the limits and enjoy the quirks it is a rarher good game. Overall a solid 4 out of 5.
Wednesday - Dragon Warrior III for the Game Boy Color
Sunday, July 10, 2011
Reviews of the Week - July 11th to 15th
Upcoming reviews of the new week
July 11th - Crystal Defenders (PSP)
July 13th - Dragon Warrior III (Game Boy Color)
July 15th - Kingdom Hearts 358/2 (DS)
For the podcast versions of the reviews listen to PSP DLC Life Episode 3 and Retro Game Boy Life Episode 1 for the first review. Stay tuned to 3DS Life for my upcoming review of KH 358/2'
July 11th - Crystal Defenders (PSP)
July 13th - Dragon Warrior III (Game Boy Color)
July 15th - Kingdom Hearts 358/2 (DS)
For the podcast versions of the reviews listen to PSP DLC Life Episode 3 and Retro Game Boy Life Episode 1 for the first review. Stay tuned to 3DS Life for my upcoming review of KH 358/2'
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