Sunday, July 24, 2011

Final Fantasy Tactics Advance on Game Boy Advance

How can a game be good, and yet still have it all ruined by such a thing as a plot driven device like in this game? Yet here we are, a game with detractors for the fact of a simple plot element.

It all starts in the normal everyday world, where you learn the game's combat system through a snowball fight, as well as meet the gang. Once you do the story begins as a mousy boy, possessing a magic tome, wills the world to change somehoe turning the world into Ivalice from Final Fantasy Tactics of which I'm still trying to review.

You must join a clan to survive, and find the world your in dominated by chocobo riding beings called Judges, the one reason why lots don't like this. Really. Are the judges that bad? In the game they throw their weight around bullying everyone, but that's part of the story (they're with the mousy boy who turned the world, apparently being manipulated by a woman who is probably not his dead mother.

Speaking of dead you seem to be cast in the role of the destroyer of worlds, ready to tear Ivalice apart in order to return home... especially since this isn't really Ivalice but a hollow reflection created by a sad boy who only wants his family whole again.

The gameplay is solid, of course, and the judges add an element of difficulty even if you are not a fan of judges, and yes you are eventually armed with means by which to neutralize judge's orders, or change them to suit your needs if I remember right.

I think critics of the judge thing are way too harsh. I don't like them either, but not enough to score down the game. The game doesn't deserve to be ranked down for an element like the Judges, and all my memories of the game are fond ones, so I'm scoring it a nice solid 4 positive judgements out of 5.

Once I played it long enough I'll review Final Fantasy Tactics, then I'll get in the Fall Final Fantasy Tactics War of the Lions for review. Stay tuned.

No comments:

Post a Comment